using WCell.RealmServer.Entities;

namespace WCell.RealmServer.GameObjects.Handlers
{
	/// <summary>
	/// If you want to attach a custom GossipMenu to a GO, simply use GameObject.GossipMenu and/or GOEntry.GossipMenu
	/// </summary>
	public class GossipGOHandler : GameObjectHandler
	{
		public override bool Use(Character user)
		{
			return true;
		}
	}
}